stellaris focused arc emitter. Arc Emitters: tech_arc_emitter_1. stellaris focused arc emitter

 
 Arc Emitters: tech_arc_emitter_1stellaris focused arc emitter  Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs

It seems that arc emitters are slightly better. In isolation, it's the strongest Spinal Mount weapon by far, but there's nothing good to put in the other weapon slots. Destroyers gets a mix of Stormfire Autocannon and Laser, and of course PD if facing ennemy who uses missiles. Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. I usually end up with 15-20 habitats and focusing on Research as much as possible, last time with the Cybrex I got to about 20k Research when the crisis spawned by. The focused arc has 100% armor pen and 100% shield pen. 92, which is lower than our. You need a few from every weapon or you are handicapping yourself. 394K subscribers in the Stellaris community. This can further be increased with the focused arc emitter. Everything I have researched has said Tachyon Lance over Focused Arc Emitter for battleship design. Focused Arc Emitter + 4 Neutron Launcher: the pure energy battleship, it relies primarily on the Focused Arc Emitter, but Neutron Launchers hit so hard that they can break through shielding and then kill ships anyways. 12000. Tachyon + Neutron for instance is very weak to shields but very efficient in terms of research cost and is virtually unbeatable in the. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. The focused arc emitter does 11. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. For example, “advanced shield hardener” give 25% hardening. Mind you, carrier battleships still use a spinal mount bow and carry an X weapon, often a Focused Arc Emitter. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. Against the Unbidden, the Focused Arc Emitter is absolutely devastating. In singleplayer you can just mass these, the AI will never counter them. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to. Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. Content is available under Attribution-ShareAlike 3. Add Titans to taste set up basically the same as Battleships, No Retreat policy for War Doctrine & Galactic Contender Ascension Perk if you're needing an extra edge. Stellaris > General Discussions > Topic Details. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). 6 update. The other main weapon loadout is Neutron Launches with a Giga Cannon. The problem is they only have 60 range, while most other L-slot weapons have around 120-130 range. Another thing to consider once you get to the artillery battleship stage of the game is that the Focused Arc Emitter is actually pretty good as an alpha strike weapon: it has the full 150 range and deals around 2/3 as much base damage as the other X weapons, but completely skipping shields and armor will get you a lot of outright kills on large. The only case I can make for lances would be against ships with no defenses or heavy focus on crystal plating, which isn't common at all, and still doesn't give a reason for using cannons. research_technology tech_arc_emitter_2. 6 beta), and makes the Unbidden just can't reach the battleships (nice kiting). X slot should be Focused Arc Emitter since this ship would be ignoring shields as much as possible. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. 相关页面: 舰船组件. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. While it seems good, it's actually better to use. 1) Tachyons have signifantly more raw dps then arc emitters : 24. Business, Economics, and Finance. Put a fighter hangar and PD guns on 1/3. I can't really put my finger on why. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. Torpedoes are another important weapon; they are the best missile weapon (there is no reason to use any other missiles) and are the best weapon selection for Corvettes after the early-game. Use Auxiliary Fire Control if using either the Giga Cannon or Tachyon Lance, otherwise it doesn't matter (as the AFC does nothing for strike craft or the Focused. 01 vs 12. There are other compositions, for instance Focused Arc Emitter + Cloud Lightning or full anti-hull with Tachyon + Neutron, but those are more specialized. That leaves you with lances or arc emitters. CL is there to supplement Focused Arc Emitters. Arc Emitters have 3 strengths: Perfect (100%) accuracy. Baltim (Corvette size) Shield:10, 756. Not enough power for 6 shields. Early game a lot of weaponsJuggernaut: I would suggest Focused Arc Emitter in the Spinal Mount slot, but so long as you're using this in conjunction with your Artillery Battleship the Tachyon Lance is fine. Armor is 68% with 1260 shield points and 2 capacitors. Even corvette swarms will faulter against them, as the battleships have such a range advantage that the arc emitters bring down such a large portion of the swarm. That's putting them at a huge advantage. Battleships is basically artillery with focused arc emitters and neutron launchers. For your titans and juggernauts? The aura is basically the only thing that matters. Focused Arc Emitter + Cloud Lightning Battleship. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. In singleplayer you can just mass these, the AI will never counter them. Please note that I am rounding numbers, and ignoring carry over damage here. Even after it devolves into a melee, they'll usually end up attacking different targets. Immediately, one of the new enigmatic tech options shows up. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. Always use the Focused Arc Emitter. I think Focused Arc Emitters can make sense to help you alpha strike units while whittling Shields/Armor; but it is wasteful to a degree. I only really field the third variant of the enemy ships have low hull, otherwise I run a mix of the first two skewed towards whatever defense is weekestGo to Stellaris r/Stellaris. XL Focused Arc Emitter + 4 M Disruptors + H (t3 strike craft) + Cloud Lightning is a solid generalist which can handle end-game threats If you don't have XL weapons yet, then the generalist would be 2 L + H/4M + 1 more L -- not a bad mix, especially if you can do 3 Neutron Launcher (L) + 4 Null Void Beam (M) or something. The downside is that all these weapons tend to be low damage or have really random damage (1 to 1700 for the Focused Arc Emitter, do the RNG gods like you today). For battleship going with focused arc emitter in the x-slot, since you will lack any hard hitter weapons it is best to just hit the hull directly with your x-slots from longer range. It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian. )Vs Unbidden it's all Giga Cannon and Kinetic Artillery. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. If you have the Enigmatic Decoder then use that (it's just a better Auxiliary Fire Control), and otherwise the only reason not to use Auxiliary Fire Control is if all your weapons are already at 100% accuracy, in which. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. They're cheap enough that it's not a big deal. 139. It is the best weapon, by far, against FEs, that the game has to offer, and your fleet is all battleships either way Use Line Computer for +Hit so your Kinetic Artillery / Neutron Launchers have an ok chance to hit. 对该项目的细节说明请添加至相关页面. This is the easiest way to use the guide in game, especially if you don't really plan ahead. Corvettes equipped with Torpedoes also do well against them. When you make a Focused Arc Emitter/Cloud Lightning Battleship, somewhere between 70-90% of your DPS is going to be coming from just the Focused Arc Emitter. Optimize or mix defences as you desire. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Focused Arc Emitter, Tachyon Lance, and Giga Cannon are all amazing in the X slot, and Neutron Launchers and Kinetic Artillery are great in L-slots. Arc Emitters: 1-195 Base dmg | 6. Basically the meta BB with tachyon is your most versatile, but as always, adding a couple other designs to flesh out your fleet is still a good idea. Cloud Lightning is underrated in 1. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. Tachyons are good overall, especially against armour. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields. 能源消耗:-250. for the first time ever i will not get the next DLC day one but will wait and see if the fixes come in first. Stellaris Dev Diary #312 - 3. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). Those strike craft put all the smaller ships down very fast, even torpedo/neutron frigates. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). 5K views 1 month ago Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I. Use a few carrier battleships with Focused Arc emitters and swarmer missiles, swarmer missile destroyers, and a sizable group of either corvettes/frigates and you'll be good to go. That's about when Focused Arc Emitters start 1-shotting battleships. Otherwise the dps is too low in comparison to other options. Stellaris Dev Diary #312 -. I don't play multiplayer. Use Battleships with Arc Emitters and Cloud Lightning. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. However in Stellaris, the way it works is that Battleships are. All you need for this massive size of fleets is: Enough energy and strongholds. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. So the battleships and cruisers try to maintain permanent 100 range while firing. And then the rest never appear. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. Arc emitters and cloud lightning. That leaves you with lances or arc. And so far they dealt with corvette swarms of AI beautifully. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. Focused arc emitters seem to be the notable exception, because their damage is not nerfed like disruptors and they have massive range. Against an enemy who fields both shields and armour though, as in the Contingency or an Awakened Empire, what you really wanna do is assembling a lot of battleships with Focused Arc Emitters. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!For instance, Spiritualists use the Avatar which has 3560 hullpoints, Focused Arc Emitter, Plasma, Whirlwind missiles, and 2 hangars. A tachyon/neutron battleship with no repeatables takes about 30 seconds to kill that, whereas a focused arc emitter would take about 44 seconds. Battleship: giga cannon with neutron launchers. You should still need to refer to the complete description of the research in the objective based sections to get a full overview of the other bonus and penalties of this research. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. Focused arc emitters, cloud lighting and strike craft are your friends against Contigency it will require some sacrifice, but dont let it fool you with his over the top fleet power 2 Reactions:Go to Stellaris r/Stellaris. Copy Copy tech_antimatter_power. Sub-forums: Game specific Tech Support. Both are extremely powerful weapons. Enemy with balanced defenses: Giga cannon + Neutron launchers. Using arc emitters and crystal platings, I'm able to build battleships for 400 or 450 alloys and costing much smaller upkeep, than it would be using pure kinetic weapons. So for this reason disruptors, arc emitters, and cloud lightning can work quite well. Per page: 15 30 50. If thats Contingency, just use disruptors instead. after the Arc Emitter/ Focused Arc Emitter not having been available for research to players on. Carrier battleships can counter most anything. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. Tier 1 armor and shields unless I'm rolling in alloys. Focused arc emitters and cloud lightning do wonders against them, and use some flak cannons to deal with their strike craft (or strike craft of their own). A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. Tho i have yet too see anything beat Arc Emitter spamm. Just the same options again and again. Yes, this kind of game needs rng, otherwise it gets boring. When dealing with their roaming fleets, I started with a mixed fleet of artillery battleships, carrier battleships, and a mix of cruisers, destroyers and corvettes armed primarily with kinetics. Bottom row mix armir and shield. Try to grab any admurals w. There's even an argument for picking the lowest tier engines to save on alloys. Two full 20+ battleship fleets with focused Arc Emitter + hangar section should be able deal with them. Did find something else out:Stellaris Suggestions: Hive Mind Civic Ideas | Fallen Empire Ideas. Emitters deal 850 average hull damage, Lances deal an average of 2100 to hull, and Giga just barely do more at 2188 average damage. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). Another thing to consider once you get to the artillery battleship stage of the game is that the Focused Arc Emitter is actually pretty good as an alpha strike weapon: it has the full 150 range and deals around 2/3 as much base damage as the other X weapons, but completely skipping shields and armor will get you a lot of outright kills on large. 38. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The Meta Artillery Battleship™ is Giga Cannon + Neutron Launchers (although an argument can be made for 3 Neutron + 1 Kinetic), with the Carrier variant replacing the middle section with Carrier and taking Arc Emitter (you can skip small slots and PD, they will do nothing unless you’ve let the enemy get into melee range). Giving up one strike craft for the arc emitter is easily worth it. One thing I learned recently is that you only need 1 ship per fleet with. Stellaris. Using crystal plating to improve hull points doesn’t work enough. Thread starter Jasons073; Start date May 27, 2022; Jump to latest Follow Reply. But even then I will tend to go Giga if there. After trying out the focused arc emitters i can say they are far better then giga cannons and with the extra range trait on a admiral at 250k they will wipe another fleet of equal size with next to no losses vs the giga cannon which will lose a min of 10 - 20% And thats just with range if you jump in on a fleet everything dies lol. Advice for Tackling Awakened Militant Isolationist FE. For the auxiliary slots i do afterburners. Apr 27, 2012 610 564. Paradox Forums Paradox. 398K subscribers in the Stellaris community. On the one hand, Giga Cannon / Kinetic Artillery would benefit from having a concrete reason to be used late-game in preference to Focused Arc Emitter / Proton Launcher. Aside from that you want some destroyers/corvettes as fodder and longer range on your emitters. There are four tiers of consecration and the best tier (Holy World) is guaranteed for Gaia worlds otherwise you only have a 10% chance of getting that with any common habitable world (if you wanted a better result you would have to "reroll" the consecration). Imo, Giga Cannon. TL;DR - my usual fleet is decently well-rounded for taking on most of all the game's major threats- with specific crises usually resulting in the fleet getting re-tooled to counter said crisis. Then just rebuild the armies. go arc emitter + cloud lightning. Contents. And switch to Focused Arc Emitters for Contingency and AEs . ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Focused Arc Emitters will bypass shields (mostly; Crisis does have some hardening) and this will be a strong alpha strike to reduce their numbers before they reach you. There is no best weapon. A slots 2x afterburners. First, range. Arc Emitter damage is very unreliable, their possible damage range is huge, from almost no damage to decent, you don't know what you are going to get per shot. 聚能电弧发射器 Focused Arc Emitter. Agree about the importance of penetration. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. Line Computer (otherwise GL hitting anything with KA), w/e you want in Aux slots. But, I can’t use my focused arc emitters anymore; they were replaced with. Focused Arc Emitters have a higher average damage than Giga Cannons as well, beating them out by about 100 damage. Focused Arc Emitter only is already a viable Battleship design, and it basically is not penalized at all by your change from the sounds of things, as Focused Arc Emitters do not require coordination. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. I think the meta is Giga Cannon with neutrons. - Synthetic Evolution. But I would just have them have a hull section with smaller weapons At that point, just don't bother with Battleships. Auto-best is not good, it frequently makes completely nonsensical design decisions. Crypto***Update: Aesthetic Cinematic Graphics Recolored projectiles and hit effects of Mass Driver, Coilgun, Railgun, Advanced Railgun, Gauss Cannon (no more subtle purple or pink vanilla colors in projectiles and more consistent explosions) ; Replaced Arc Emitter I & Arc Emitter II, Energy Lance, Tachyon Lance, Mega Cannon and Giga Cannon with. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. Focused Arc Emitters vs Tachyon Lance 2. For most of the crises in general what I. Always use Auxiliary Fire Control. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. Generally Focused Arc Emitter is better on pure energy Battleships, but Tachyon Lance can work with the right support and I'm actually a fan of that build in spite of its flaws. My typical loadout on battleship is Focused Arc Emitter, Kinetic Artillery and Neutron Launchers. Try for at least 2x their fleet power, more if you can afford it. I usually go 40-50 battleships and 10-ish destroyers (which will be gone). This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. This is the real reason behind the alpha strike, artillery battleship meta, as the ability to kill any opponent before they can shoot you trumps. Very little reason to use anything else once you have full tech access)Stellaris. one focused arc emitterI recommend running brawler torpedo cruisers (torpedos/disruptors or torpedos/autocannons) and a 50/50 mix of carrier battleships (Focused Arc Emitter, Marauder Missles, PD, Strikecraft and Whirlwind Missiles) and artillery battleships (Tachyon Lance, Kinetic Artillery). And for this purpose, Arc Emitters well and truly shine; due to the lopsided shield/hull balance of Unbidden, they have far better DPS than Giga Cannons, meaning massed. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I feel that they are insignificant to the equation. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. Starcomet. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. 11 Darvin3 • 2 mo. 135. Two Focused Arc-Emitters, six strike craft slots, and four shield capacitors mean there aren’t many things that will worry an empire in control of a Juggernaut. The go-to way to use Whirlwinds is part of a balanced Battleship build. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. Focused Arc Emitters: tech_arc_emitter_2. Arc emitters and Cloud Lightning penetrate 100% of shields and armor, which means the only thing that matters is hull. But every now and then, that bug just really wrecks your fleet and causes a loss that never would have happened otherwise. Weapons: teir 2 kinetic artillery x3. Somewhat new to Stellaris, and all the guides on ships I can find are for 2. If it behaves like I'm thinking it will, giga cannons will continually change to the highest shielded targets while tachyon focuses fire on the most vulnerable ships. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. Members Online •. Go to Stellaris r/Stellaris • by Healthy-Drink3247. Go to Stellaris r/Stellaris. You either go with 4 Neutron Launchers or 4 Cloud Lightning. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. Stellaris: Tech. . Then there are the Battleship weapons: Kinetic Batteries, Giga Cannons, Neutron Launchers, Tachyon Lances, Focused Arc Emitters, and Cloud Lightning. . I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. If u have a null void beam (it will totally melt enemy shields) use that (you get it through a pop up scenario), focused arc emitter, neutron launcher those weapons are great. It's contextual really. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Plasma Cannons: tech_plasma_3. But this is close enough that you propably need a much longer test set to be sure. This isn't. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. 57 days; Focused Arc Emitter takes 28. 50% pierce through the shield, but gets reduced by 50% of the ships armor. Cautious admirals with +range are good too, as getting the alpha strike in an engagement is important. In most fights, Torpedoes will do great. Arc Emitters are great if you stack a fleet with them. Stellaris. Well, Medium Gauss and Laser can be pushed far enough by 40% modifier (Gauss is 75 range, Laser is 60, Artillery AI stays at 80), but I'd still suggest Carrier over Hangar because 2 Medium guns can't match 1 Hangar bay in DPS while locking you to Artillery rather than Carrier AI. I can't really put my finger on why. Since the Unbidden don't use any armor, they're one of the few situations where regular missiles are better than torpedoes. 例如:“异种. ago. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. Rare resource cost? neglible compared to everything else on a battleship. This is where the platforms may be able to shine. Focused Arc Emitter and four T4+ L-slot penetrators take 31. 64, or if we consider that they only need to damage the hull a weighted output of 451. < I dunno. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. Matter Disintegrator - A new approach. But Cloud Lightning is terrible for an endgame weapon. This in combination with devastator torpedo corvettes make a deadly late game fleet for any enemy, fallen, awaken, synthetic, or extra dimensional. 6. No arc emitters or cloud lightning, just kinetic and non-penetrating energy with some explosive and strike craft mixed in. That way, you just research lasers and armor and you’ll have high ehp from research. The giga has 50% armor pen, and an extra 33% shield damage. Their burst is immense and cuts through the stacked AE defenses. However, when it comes to the L-slot weapons it's a different story. It is cheap, effective, and is good against literally everything until you. Probably artillery is better. Mainly because the hull point is pathetic compare to the buffed armor and shield hp. You can always swap to Focused Arc Emitter if you're up against shield-heavy foes. Vs Contingency, judging by the low hull, I reckon Arc Emitter and Cloud Lightning do wonders. Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I explore which XL is the most powerful in new 3. Tachyon Lance works best when mixed with Kinetic Artillery, which break through shields and open the door for the Tachyon Lance's unrivaled anti-armor and anti-hull damage output. However, once shields are down it's the weakest of the spinal mount weapons. but I did try out a mixed fleet that included PD destroyers and carrier battleships w/focused arc emitter at about a 2:1 ratio, and a full battlship fleet of kinetic/laser/tachyon lance against similar fleets from the AI. You should use a ton of shields yourself though because most of their weaponry is weak to shields. 2. There is no “If Stellaris was real…” since it’s. 14 days I always use the focused arc emitters. Unfortunately battleships can't equip torpedoes or you'd be perfect. Irrigation Design Guide. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot of repeatables, Neutron. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. 花费:2293. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. For their X-Slot weapons, they use Focused Arc Emitters. I use battleships with neutrons on them. I used battleships with focused arc emitter on spinal mount and cloud lightning on all large slots. If you need to fight a set of those, baseline you can have 100% Accuracy 25% Tracking on all of your weapons via the usual Sensors, Titan Aura, and Computer. Higher fleet cap for me usually means add more battleships plus possibly a titan. 14 daysI always use the focused arc emitters. 06m, also I have +20% increase to damage v. If you go cloud lightning or arc emitter your entire fleet has to be 100% disruptor. 维护. 花费:2293. Reply. Arc emitter BS did lose to 200 torpvettes and 200 autocannon/plasma corvettes. So what do you think about this composition against AI:386. The two weapons are attacking different segments of their HP. Arc Emitters have a base cooldown of 10 days, the Kinetic X slot weapons have a cooldown of 11 days while the other Energy X weapons have a cooldown like 0. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. I do not have void cloud lightning due to another empire wiping out the void clouds first. 38. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Plus given XL weapons have incredible range and that shields are the first layer of defense, using Giga cannons means you can get their shields down quicker so that by the time you've got. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. (But to be honest, with vanilla stellaris, once you have focused arc emitters you can easily take out any FE, and you get those around 2240 in a tech rush. 1 neutron launcher. 花1分钟创建用户后就能进行编辑 :) 登录 注册. Arc Emitters: tech_arc_emitter_1. Yeah it almost seems like an ideal "generalist" combination for a battleship would be a focused arc emitter on a spinal mount, three neutron launchers on artillery core to get through armer and hull, and then put a null void beam on artillery stern to kill enemy shields. Example: I clear the Enigmatic Fortress chain and unlock the research. r/Stellaris. | 105 Range | 14. Helican Jul 19, 2016 @ 9:11am. Carrier core hard counters Corvettes and Destroyers, Focused Arc Emitter will ravage any Cruisers and any pure Carrier Battleships, and you will only have a bad matchup against Artillery Battleships. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Plasma Accelerators:Having a huge fleet is awesome but is that enough? Say i have 500 naval capacity should i just fill everyhing with cruiser and battleship or i need to have all for types of ship to make an efficient fleet and should i mix. I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…Personally, I'm not to familiar with Stellaris MODS in general, but is there a mod that adds new Titan Weapons which are upscaled versions of pre-existing technologies, like [Giga Cannon], [Tachyon Lance] [Focused Arc Emitter] and maybe X-Types and Titan Types of [Neutron Launcher]? Because, if not, that would be a great addition. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. Ishau Apr 8, 2019 @ 5:51pm. FAE stands for Focused Arc Emitter. Consider Focused Arc Emitters and Cloud Lightning. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). Against fallen empires the established wisdom is teching into torpedo corvettes and arc emitters to bypass all their repeatable shield and armour tech. So four of them are about 32% more alpha damage than the FAE. 84 Avg. A small amount of Point Defense defends against Torpedoes and. 85sec cooldown | 90% Acc. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. ; About Stellaris Wiki; Mobile view Arc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. NK_2024 Collective Consciousness • 3 yr. The surprising part was how well the Medium Gauss Cannons hit, as far as a percentage goes. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. #12 < > Showing 1-12 of 12 comments . It can be the best companion weapon for a Focused Arc Emitter simply because any damage it does won't be wasted on shields and armor, but it's only about 8% of the alpha damage of the FAE. Cloud lightning is an L-size weapon with range 70 and average damage 11. My biggest problem is that stellaris has a problem with RNG regarding crisis (I know a bit of topic, but I have to get my anger out). The Focused Arc Emitter is indeed a very powerful weapon. An absolutely devastating weapon whose only real counter is high-evasion ships and the crystal hull components. Fire rate augmenting titan. Most people try out anti- hull weapons but are unimpressed because their kinetic/energy mixes have much higher dps and work against default empires whose points are mostly hull (look at star bases), the focused arc emitter is an X spinal mount weapon, only the Juggernaut has room for 2. Arc emitters are seriously underestimated weapons. If i not mistaken, the xenophobes like using kinetic weapons and armor, so your ships must be using lasers and armor to perfectly counter them. But I would just have them have a hull section with smaller weapons At that point, just don't bother with Battleships. The tachyon has 90% armor pen, and -33% shield damage. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). Interesting thought on using with torpedo corvette fleets, though, if I ever end up doing PvP I might try that, assuming I don't get wiped out long. What was the inspiration for the Unbidden? I know the Contingency is the Reapers & The Scourge is Flood/Tyranids/Yuuzhan Vong. They're good all around, the Focused Arc Emitter, while doing the least damage of all the XL weapons, it goes completely through Shields and Armor, on top of that it has 100% Tracking and Accuracy, so it cannot miss,. For corvettes folks either go torpedos + disruptors/autocannons (autocannons are better but it is easier to unlock physics based weapons over engineering based weapons), or two autocannons + a laser, and for destroyers point defense weapons for your. Just the same options again and again. 2/3 armor 1/3 shield for all of their health stuff. Let's jump into the foundational design before I start explaining. Reply.